Bethesda, based in Maryland, has not officially endorsed mods for the recently launched Elder Scrolls IV: Oblivion Remastered. Despite this, some players have found that many mods created for the original 2006 version work smoothly in the new game with minimal installation issues. Reports on Reddit and the Bethesda Game Studios Discord have highlighted that certain .esp mod files designed for the original Oblivion can be used in the Remastered game. Ars also conducted tests that confirmed this, utilizing a mod from 2008 to introduce high-end weapons and armor into the starting jail cell scene in the Remastered edition.
Players of the original game had the convenience of the Oblivion Mod Manager to easily install these mods, but doing so in the Remastered version involves more manual steps. Users need to download the suitable .esp mod files and place them in the “Content/Dev/ObvData/Data” folder. This folder already contains DLC data files such as “DLCHorseArmor.esp.” Following this, they must open “Plugins.txt” in the same directory and add the full .esp file name to the plaintext list.
Furthermore, players have shared tips and tricks on forums and social media platforms for successfully integrating mods into the Oblivion Remastered game. This community-driven support has been instrumental in helping enthusiasts enhance their gameplay experience. Despite Bethesda’s lack of official support, the modding community surrounding Oblivion continues to thrive, demonstrating the passion and creativity of its members.
The compatibility of old mods with the Remastered version of Oblivion showcases the dedication of modders and the enduring appeal of the game. The process of adapting these mods for the new release may require additional effort, but the results are rewarding for players looking to add new elements to their gaming experience. The community’s resourcefulness and willingness to share knowledge contribute to the longevity of the game and the enjoyment of its fan base.