Arkane Co-Director Reflects on 16 Years at Studio After Microsoft’s Closure Shock

Austin, Texas – Harvey Smith, the co-director of Redfall, recently shared his reflections on his 16-year tenure at Arkane, a game studio that was founded by a group of French individuals in 1999.

Smith’s contemplation comes in the wake of Microsoft’s decision to shut down several Bethesda studios, including Arkane Austin, following the completion of the vampire-themed co-op shooter Redfall. The co-creative director spent 16 years at Arkane, working closely with company president Raphaël Colantonio on projects like Dishonored and Prey. Colantonio later departed the company in 2017 to establish WolfEye Studios.

During his time at Arkane, Smith expressed his pride in the team’s work and the supportive culture cultivated within the studio. His focus now lies on assisting his colleagues in transitioning to new opportunities following the studio’s closure.

Smith fondly reminisced on the strong relationships built at Arkane, extending beyond mere professional connections. He highlighted the camaraderie forged through collaborative game development, shared experiences during the pandemic, and the bond formed over tabletop and role-playing games.

Acknowledging the ups and downs of the industry, Smith emphasized the dedication of creators striving to produce impactful and award-winning games. He expressed gratitude for the opportunity to contribute to projects that resonate with audiences and recognized the collaborative efforts that drive creativity.

Furthermore, Smith emphasized the importance of caring for both the people and the work in the gaming industry. As he navigates the aftermath of the studio’s closure, he remains hopeful for better conditions for his colleagues and the industry as a whole.

Smith’s reflections echo the sentiments of many within Arkane, Bethesda, and the wider gaming community grappling with Microsoft’s studio closures. The impact of these decisions is felt deeply by those directly affected, highlighting the human aspect behind the development of video games.

In conclusion, Smith’s poignant words underscore the profound connections formed within the gaming industry and the resilience displayed by individuals navigating challenges in the ever-evolving landscape of game development.