Take-Two Suspected of Closing Private Division After Series of Mismanagement!

Los Angeles, California – Take-Two, the publisher of the popular video game series Grand Theft Auto, is making moves to distance itself from its indie label, Private Division. Recent reports from various sources indicate that the company’s management decisions and studio closures have been detrimental to the indie publisher’s operations.

According to insiders, the majority of Private Division staff were laid off in April, with only a small team left to support existing projects. This trend of studio closures, including well-known developers like Intercept Games and Roll7, has raised concerns about Take-Two’s handling of its subsidiaries.

Criticism has been directed towards Take-Two’s chief strategy officer and Private Division head, Michael Worosz, for alleged mismanagement and lack of support for employees. The uncertainty surrounding the fate of Private Division has left many in the industry questioning the future of the label and its associated studios.

Reports suggest that Take-Two is considering selling Private Division and its affiliated studios, with Paradox Interactive initially showing interest in acquiring Intercept Games. However, negotiations between the two companies have since stalled, leaving Private Division’s fate uncertain.

Amidst these developments, a private equity firm has expressed interest in Private Division, with discussions being facilitated by individuals connected to Moon Studios. Concerns over workplace conditions at Moon Studios, as highlighted in a recent report, have added to the uncertainty surrounding the indie label’s future.

Overall, the situation at Private Division underscores broader issues within the gaming industry, particularly regarding the relationship between publishers and independent developers. As the industry continues to evolve, the fate of Private Division serves as a cautionary tale for studios looking to partner with larger companies and the importance of maintaining autonomy and creative control.