Xbox Fans Outraged: Marvel vs. Capcom Fighting Collection Skips Xbox Platform!

London, United Kingdom – Fans of fighting games were delighted by the recent announcement of Marvel vs. Capcom Fighting Collection during a popular gaming event. This collection brings the beloved Marvel vs. Capcom 2 to modern platforms, including the Switch, PlayStation 4, and PC. However, the decision to exclude Xbox from the release lineup has sparked backlash among Xbox owners.

Capcom, the company behind the collection, has not provided any explanation for this omission and has remained silent when questioned about it. The fact that Capcom announced two Ace Attorney Investigations titles for Xbox alongside other platforms further adds to the confusion surrounding the decision. Marvel vs. Capcom series has traditionally had a presence on Xbox platforms, with some of its most popular titles launching on Xbox consoles in the past.

Xbox owners have expressed their disappointment and frustration online, with the phrase ‘No Xbox’ trending on social media platforms. Many fans have taken to forums and social media to voice their concerns about the absence of an Xbox version. Some have pointed out that Capcom’s decision seems inconsistent, given its history of releasing collections on Xbox in the past.

Speculation has arisen among fans, with some suggesting that Capcom’s MT Framework engine’s compatibility issues with the Xbox One could be a reason behind the exclusion. The lack of official communication from Capcom has left fans to conjecture about the motives behind skipping Xbox for the Marvel vs. Capcom Fighting Collection. This speculation has only added to the frustration felt by Xbox owners eagerly awaiting the collection’s release.

As the controversy continues to unfold, the absence of an Xbox version of Marvel vs. Capcom Fighting Collection has overshadowed the excitement surrounding the return of these classic crossover fighting games. The fans’ disappointment and confusion emphasize the importance of transparent communication from game developers regarding platform availability and decision-making processes.